![]() As Dan Olson of Folding Ideas discusses in his video titled Triumph of the Will and the Cinematic Language of Propaganda, propaganda films use the same grammar as any other film. Okay, obviously these are pretty stretched examples (I mean, patriotic after Captain America ? Come on.) But propaganda exists for a reason: it works. I obviously haven’t watched that one either, because I don’t want to be a Nazi, which is 100% what I would turn into if I watched that movie. And how would you feel after watching Triumph of the Will ? You would definitely be a Nazi by the end. Think about it: when you watch a movie like Captain America, how do you walk away feeling about America? I wouldn’t know, because I haven’t watched the film - but I would imagine that you’d be feeling pretty patriotic. Which is a shame, because framing can fundamentally shift the meaning of a work, and consequently, the audience’s feelings on an issue. It is also one which often goes overlooked. It is a mistake, though, and to understand where these Real Gamerz went wrong, we need to explore how fictional characters are framed in media.įraming is a vital aspect of storytelling. And it’s one that a lot of feminists have, in my opinion, also made. And that’s okay, because your mistake is an easy one to make. How could Bayonetta (the character) be objectified when she is so powerful? Just because a female character is sexy automatically means that the game is misogynistic now? Does that make me misogynistic for liking the game? No! Bayonetta can’t be sexist! I’m not a sexist! I’m a Good Person™! Real Gamerz™ saw that this was, of course, ridiculous. The franchise met a backlash upon its debut for what some femiNAZIs saw as ‘objectification’ - whatever that means. Both games follow a hypersexualized protagonist - who is also named Bayonetta. The games were designed by Hideki Kamiya and published by Nintendo and Sega. Every fiber of her being as a narrative device is dedicated to objectification - in other words, she has no meaningful agency.īayonetta, and its sequel, aptly titled Bayonetta 2, were two games released in 20 respectively. This is because though Bayonetta - the character - is certainly canonically powerful, she is in no way empowered. Bayonetta is completely, absolutely sexist, and anybody who says otherwise is wrong. So now, in a time of darkness, we tackle the age-old question: is Bayonetta sexist? Yes. An ancient battle on the issue erupted between feminists and Real Gamerz™ - a battle which continues to rage on to this day. Many have reached varying conclusions upon this ponderance - conclusions which would soon clash. Since the beginning of time, one question has plagued the minds of gamers.
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