It's a combination of the game's unique aesthetic – Dave Gibbons' new character art jostling memorably with Broken Sword's beautifully evocative hand-drawn backdrops of quaint Parisian streets and exotic locales – tight pacing and carefully integrated puzzle elements that prove an incredibly engaging proposition, even 13 years on. Its conversation-heavy, trial-and-error focus won't appeal to everyone, but if you're even nominally interested in a more cerebral gaming experience, all you need know is that Broken Sword is still one of the genre's best. Compared to most modern day offerings, it delivers an unhurried, methodical approach to progression. If not, The Shadow of the Templars is a game constructed around cursor-based exploration, object interaction, puzzle-solving and lateral thinking. If you've ever dabbled in the genre, you'll know exactly what to expect from Broken Sword Wii. ![]() ![]() It's an epic, beautifully-constructed adventure yarn that mixes pure fantasy and real-world intrigue to mask the relative limitations of the point-and-click formula. From relatively low-key beginnings – or at least as low-key as Broken Sword gets, kicking off with a killer clown, multiple homicides and an explosion in a Parisian cafe - The Shadow of the Templars whips American tourist George Stobbart and journalist Nico Collard up into a vast, globe-spanning conspiracy packed with secret societies, mysterious relics, forgotten tombs and – of course – murder.
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